![]() ![]() Notice that there are 4 complete rings, including the center circle all the way out to the shaded ring. There are also 18 spokes surrounding the center circle.Īrc Grid – In this example, the rings and spokes are set to 4 and 6. Notice that there are 8 complete rings, including the center circle all the way out to the shaded ring. It is just be a preference which you prefer to use.Ĭircle Grid – In this example, the rings and spokes are set to 8 and 18. PolyDraw Rectangular Grid is capable of drawing the same types of block as EasyDraw. Notice that there are 24 dots horizontally, and 24 dots vertically. Rectangular Grid -In this example, the grid snap dots are set to 24 and 24. There are six PolyDraw grids for you to use to create pieced blocks. You do not need to do anything on this tab if you do not want to. The Applique tab is for adding applique patches on top of your piecing. The PolyDraw tab is for drawing pieced blocks using the PolyDraw tools, and therefore the patches cannot overlap. You may also notice two layer tabs at the bottom of the drawing board: PolyDraw and Applique. Click here to learn more about the PolyDraw tools. With the PolyDraw tools, you’ll notice that with each click, your line will snap to the closest grid point or arc. The PolyDraw tools are your only sources for drawing this type of block. Sometimes though, it is easier to draw certain types of blocks in PolyDraw, particularly those that can be aided by using one of the grids. PolyDraw has automatic snapping based on the grid on which you are working. In the Fill area of the Properties docker, click the arrow button at the bottom to display more pattern fill options.As far as pieced blocks go, you can draw any block with EasyDraw. To modify a vector or bitmap pattern fill In the Import dialog box, locate the image that you want to use, and double-click the filename. In the Fill area of the Properties docker, click the New source button below the Fill picker, and choose New source from file. To create a vector or bitmap pattern from an imported image In this case, the current settings in the Transformations area of the Properties docker will apply to the new pattern. You can also click the New source from workspace button and select an area of the document to use as a tile source. Vector patterns can have transparent or color background. To save the pattern, click the Save as new button. The area can include any objects or parts of objects that you have drawn. Select an area of the workspace that you want to use as a pattern. In the Fill area of the Properties docker, click the New source button below the Fill picker, and choose New source from document. To create a vector or bitmap pattern from the workspace This action applies the fill without closing the Fill picker. You can also apply a fill by clicking a fill thumbnail in the Fill picker. Open the Fill picker, and double-click a pattern thumbnail.įor information about how to find fills in the Fill picker, see To find, filter, and sort fills and transparencies. To apply a vector or bitmap pattern fillĬlick the Interactive fill tool in the toolbox, and then click one of the following buttons on the property bar: For more information, see Save fills and transparencies. You can create a new pattern by selecting an area of the workspace to use as a tile, or by using an imported image as a tile source.Īfter you create a new pattern, you can save it for future use. The pattern is created by repeating the tile to fill up the object. Depending on the size of the object, the pattern fill may consist of one or more tiles. Vector and bitmap patterns are made up of smaller units called tiles. You can also adjust pattern parameters such as the brightness, luminance, and color contrast of the pattern. ![]() You can also create a radial or linear seamless blend between the bitmap pattern tiles, and you can smooth the color transition between tiles by matching their edges. The brightness and the contrast of bitmap patterns can be adjusted. For example, if you enlarge the object, the pattern becomes larger while the number of tiles remains the same. If you want a pattern fill to change according to actions you perform on the filled object, you can set the fill to transform with the object. You can mirror the fill so that alternating tiles are reflections of each other. The center of the tile is moved down (right). The center of the pattern tile is moved to the right (middle). From left to right: Original vector pattern fill. ![]()
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